Like SpellTower? Here’s how Wordchute changes the next move.

If your favorite part of SpellTower is seeing a word and imagining the board after it disappears, Wordchute offers a related planning problem. You can see every letter you’ll have, and the goal is to remove all 32 of them.

Play today’s word puzzleLearn the rulesFree to play in your browser. No signup needed.

Start with the kind of puzzle you want

SpellTower suits a player who wants to explore several forms of strategic word finding. Wordchute suits someone looking for one shared daily board with a finite supply and an explicit full-clear goal. A familiar swipe can lead to a different reason for choosing a word.

I’m Colin, Wordchute’s creator. This is my comparison of the mechanics, based on the linked publisher descriptions. The recommendations are about the kind of decision each game offers, rather than a ranking of every mode.

What happens when you play a word?

SpellTower and Wordchute at a glance
QuestionSpellTowerWordchute daily play
Core actionFind words in a letter grid and remove tilesTrace touching letters and remove those tiles
Letter supplyDepends on the mode; some introduce new rows32 letters, all visible at the start
PressureMode-specific; Tower differs from rising-row playNo countdown and no new supply beyond the visible queue
Your objectiveDepends on the mode and its scoringClear every tile; rankings put progress before points

SpellTower’s modes matter

The official SpellTower app listing describes a collection including Tower, Puzzle, Rush, Zen and Search. Its rising-row play adds a survival problem: keep the stack away from the top.

That description doesn’t cover every mode. In his 2014 design talk, creator Zach Gage explains the original Tower mode as a fixed starting set without added letters or time pressure. That historical explanation is useful context, rather than a current rulebook for all app or browser editions.

If you enjoy that open-ended exploration, Tower may be the part to investigate first. Wordchute makes the target more specific: an empty chute, using a route you choose.

Read the next board before committing

Wordchute starts with a playable 4×4 grid and another 16 letters waiting above it. The waiting letters are visible but can’t be selected yet. A word removes its tiles; the remaining letters fall vertically in their own columns. Nothing slides sideways or arrives from an unseen supply.

You can therefore compare two moves by their consequences. Which column will drop farther? Will a useful vowel become reachable? Will the remaining letters still touch? A short word can be valuable because it prepares the next position.

The strategy guide shows a checked example where CAT followed by SAND clears a seven-letter ending, while CANT strands the remaining letters. It is an illustrative position, so reading it won’t spoil today’s board.

Try a finite daily clear

Every published Wordchute board starts with multiple verified full-clear routes. You can still choose a move that leaves no way to finish; finding any valid word is only the first decision. Undo and Restart let you revisit the route, and hints are available with an assistance label.

Everyone gets the same daily board. Clearing tiles takes priority over score on the global board, and other players’ words stay private. The daily game and three most recent past boards are free in the browser, without an account or download. Older boards are available with Premium in the app.

For a complete demonstration before playing, follow the full-clear walkthrough. For a broader look at adjacent-letter puzzles, see games like Boggle.

Publisher sources checked October 19, 2026. This page compares the cited mobile listing and historical design explanation; SpellTower rules vary by mode and edition. Wordchute is independently made and is not affiliated with SpellTower or Zach Gage.

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Practice on past boards. Today and three recent past boards are free. Older boards are available in the app.

Browse all 14 Wordchute articles